The Story of Hoard

Hoard was originally designed by Weta Digital artists Tim Kings-Lynne and his partner, Beck Veitch. They self-published a small print run that sold out fast–the gorgeous box cover art no doubt had much to do with that–but not before the last copy magically found its way into Julia Schiller’s hands. She immediately began tweaking the gameplay, while preserving Hoard’s unique qualities, such as the dynamic board made from face-down cards and the possibility of the dragon fully waking to abruptly end the game.
Prototype showing some pieces from the original print run

You can read Julia’s Designer Diary to learn more about Hoard’s transformation.

Julia, Tim, and Beck began collaborating in September 2015 to prepare Hoard for a larger print run and wider distribution under Julia’s Cheeky Parrot label. A successful Kickstarter campaign ran for 31 days over May and June 2016. Julia’s reflections and lessons learned are shared here.

Hoard has now been manufactured with copies on sale at retailers in New Zealand, Australia and North America.